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@fogrexon/bubble-engine
@fogrexon/bubble-engine
SpriteAsset
Class SpriteAsset
画像を表すクラス
Hierarchy
AssetBase
<
HTMLImageElement
>
SpriteAsset
Index
Constructors
constructor
Properties
_data?
_file
Type
_is
Loaded
_path
Accessors
data
file
Type
height
is
Loaded
path
width
Constructors
constructor
new
Sprite
Asset
(
path
)
:
SpriteAsset
Parameters
path
:
string
Returns
SpriteAsset
Properties
Protected
Optional
_data
_data
?:
HTMLImageElement
Protected
_file
Type
_file
Type
:
"audio"
|
"image"
Protected
_is
Loaded
_is
Loaded
:
boolean
Protected
_path
_path
:
string
Accessors
data
get
data
(
)
:
undefined
|
T
ファイルのデータ本体
Returns
undefined
|
T
set
data
(
data
)
:
void
Parameters
data
:
T
Returns
void
file
Type
get
fileType
(
)
:
"audio"
|
"image"
Returns
"audio"
|
"image"
height
get
height
(
)
:
number
Returns
number
is
Loaded
get
isLoaded
(
)
:
boolean
ファイルがロード済みかどうか
Returns
boolean
path
get
path
(
)
:
string
ファイルのあるパス
Returns
string
width
get
width
(
)
:
number
Returns
number
Settings
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Private
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constructor
_data
_file
Type
_is
Loaded
_path
data
file
Type
height
is
Loaded
path
width
@fogrexon/bubble-
engine
Level
Event
Type
Level
State
Respawn
Target
Action
Level
Manager
Asset
Base
Audio
Asset
Begin
Path
Close
Path
Collider
Component
Color
Component
Base
Dynamic
File
Loader
Event
Emitter
Game
Core
Game
Entry
Global
Store
Graphic
Base
Graphic
Component
Input
Manager
Key
Binder
Level
Manager
Level
Selector
Line
Path
Matrix2
Matrix3
Path
Base
Path
Graphic
Rect
Respawn
Point
Scalar
Provider
Sprite
Asset
Sprite
Graphic
Sprite
Sheet
Asset
Sprite
Sheet
Graphic
Static
File
Loader
Sub
Sprite
Asset
Text
Graphic
Undirected
Table
Vector2
Vector2
Provider
Vector3
File
Info
File
Store
Entry
IEvent
Emittable
IInput
State
Providable
Level
Manager
Settings
Scalar
Key1
Input
Type
Scalar
Key2
Input
Type
Vector2
Key2
Input
Type
Vector2
Key4
Input
Type
Action
Level
Manager
Settings
Audio
Asset
Type
Collision
Event
Create
Entry
Func
File
Loader
Type
File
Type
Game
Api
Game
Core
Settings
Game
Entry
Func
Game
Event
Graphic
Style
Input
Keybind
Inputable
Key
Level
Table
Line
Style
Load
File
Func
Loader
Table
Type
Progress
Func
Raw
Key
Value
Scalar
Input
Type
Text
Style
Vector2
Input
Type
Level
Event
file
Loader
Table
inputable
Key
List
create
Game
Event
set
Graphic
Style
set
Line
Style
set
Text
Style
wait
wait
Frame
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画像を表すクラス