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@fogrexon/bubble-engine
@fogrexon/bubble-engine
ActionLevelManager
Class ActionLevelManager
レベルに関する処理を管轄するクラス
Hierarchy
LevelManager
ActionLevelManager
Index
Constructors
constructor
Properties
player
Life
player
Respawn
Delay
player
Respawn
Point
root
Entry
state
Methods
exit
game
Clear
game
Over
level
Event
Listener
pause
player
Death
respawn
Player
resume
set
Respawn
Point
start
Constructors
constructor
new
Action
Level
Manager
(
actionLevelManagerSettings
)
:
ActionLevelManager
Parameters
actionLevelManagerSettings
:
ActionLevelManagerSettings
Returns
ActionLevelManager
Properties
player
Life
player
Life
:
number
= -1
player
Respawn
Delay
player
Respawn
Delay
:
number
= 0
player
Respawn
Point
player
Respawn
Point
:
RespawnPoint
Readonly
root
Entry
root
Entry
:
GameEntry
レベルにあるEntryのルート
Protected
state
state
:
LevelState
レベルの状態を表す
Methods
exit
exit
(
)
:
void
Returns
void
Protected
game
Clear
game
Clear
(
)
:
void
Returns
void
Protected
game
Over
game
Over
(
)
:
void
Returns
void
Protected
level
Event
Listener
level
Event
Listener
(
levelEventType
)
:
void
Parameters
levelEventType
:
LevelEventType
Returns
void
Protected
pause
pause
(
)
:
void
Returns
void
Protected
player
Death
player
Death
(
)
:
void
Returns
void
Private
respawn
Player
respawn
Player
(
)
:
Promise
<
void
>
Returns
Promise
<
void
>
Protected
resume
resume
(
)
:
void
Returns
void
set
Respawn
Point
set
Respawn
Point
(
respawnPoint
)
:
void
Parameters
respawnPoint
:
RespawnPoint
Returns
void
start
start
(
)
:
void
Returns
void
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
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On This Page
constructor
player
Life
player
Respawn
Delay
player
Respawn
Point
root
Entry
state
exit
game
Clear
game
Over
level
Event
Listener
pause
player
Death
respawn
Player
resume
set
Respawn
Point
start
@fogrexon/bubble-
engine
Level
Event
Type
Level
State
Respawn
Target
Action
Level
Manager
Asset
Base
Audio
Asset
Begin
Path
Close
Path
Collider
Component
Color
Component
Base
Dynamic
File
Loader
Event
Emitter
Game
Core
Game
Entry
Global
Store
Graphic
Base
Graphic
Component
Input
Manager
Key
Binder
Level
Manager
Level
Selector
Line
Path
Matrix2
Matrix3
Path
Base
Path
Graphic
Rect
Respawn
Point
Scalar
Provider
Sprite
Asset
Sprite
Graphic
Sprite
Sheet
Asset
Sprite
Sheet
Graphic
Static
File
Loader
Sub
Sprite
Asset
Text
Graphic
Undirected
Table
Vector2
Vector2
Provider
Vector3
File
Info
File
Store
Entry
IEvent
Emittable
IInput
State
Providable
Level
Manager
Settings
Scalar
Key1
Input
Type
Scalar
Key2
Input
Type
Vector2
Key2
Input
Type
Vector2
Key4
Input
Type
Action
Level
Manager
Settings
Audio
Asset
Type
Collision
Event
Create
Entry
Func
File
Loader
Type
File
Type
Game
Api
Game
Core
Settings
Game
Entry
Func
Game
Event
Graphic
Style
Input
Keybind
Inputable
Key
Level
Table
Line
Style
Load
File
Func
Loader
Table
Type
Progress
Func
Raw
Key
Value
Scalar
Input
Type
Text
Style
Vector2
Input
Type
Level
Event
file
Loader
Table
inputable
Key
List
create
Game
Event
set
Graphic
Style
set
Line
Style
set
Text
Style
wait
wait
Frame
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レベルに関する処理を管轄するクラス