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@fogrexon/bubble-engine
@fogrexon/bubble-engine
GameCore
Class GameCore<T>
Type Parameters
T
extends
GameCoreSettings
=
GameCoreSettings
Hierarchy
GameCore
Index
Constructors
constructor
Properties
_api
_original
Settings
_request
Animation
Frame
Id
Methods
game
Loop
run
Constructors
constructor
new
Game
Core
<
T
>
(
settings
,
levelTable
)
:
GameCore
<
T
>
Type Parameters
T
extends
GameCoreSettings
<
Record
<
string
,
InputKeybind
>
,
Record
<
string
,
AssetBase
<
FileType
>
>
,
string
[]
,
string
[]
,
[
string
,
string
]
[]
,
AchievementStatusBlueprintTable
,
AchievementBlueprintTable
<
AchievementStatusBlueprintTable
>
,
Record
<
string
,
unknown
>
,
LevelManager
,
string
[]
,
string
>
=
GameCoreSettings
<
Record
<
string
,
InputKeybind
>
,
Record
<
string
,
AssetBase
<
FileType
>
>
,
string
[]
,
string
[]
,
[
string
,
string
]
[]
,
AchievementStatusBlueprintTable
,
AchievementBlueprintTable
<
AchievementStatusBlueprintTable
>
,
Record
<
string
,
unknown
>
,
LevelManager
,
string
[]
,
string
>
Parameters
settings
:
T
levelTable
:
Record
<
T
[
"levelIds"
]
[
number
]
,
(
(
api
)
=>
GameEntry
)
>
Returns
GameCore
<
T
>
Properties
Private
_api
_api
:
GameApi
<
T
>
Private
_original
Settings
_original
Settings
:
T
Private
_request
Animation
Frame
Id
_request
Animation
Frame
Id
:
number
= -1
Methods
Private
game
Loop
game
Loop
(
deltaTime
)
:
void
Parameters
deltaTime
:
number
Returns
void
run
run
(
)
:
void
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Returns
void
Settings
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Private
Inherited
External
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constructor
_api
_original
Settings
_request
Animation
Frame
Id
game
Loop
run
@fogrexon/bubble-
engine
Level
Event
Type
Level
State
Respawn
Target
Action
Level
Manager
Asset
Base
Audio
Asset
Begin
Path
Close
Path
Collider
Component
Color
Component
Base
Dynamic
File
Loader
Event
Emitter
Game
Core
Game
Entry
Global
Store
Graphic
Base
Graphic
Component
Input
Manager
Key
Binder
Level
Manager
Level
Selector
Line
Path
Matrix2
Matrix3
Path
Base
Path
Graphic
Rect
Respawn
Point
Scalar
Provider
Sprite
Asset
Sprite
Graphic
Sprite
Sheet
Asset
Sprite
Sheet
Graphic
Static
File
Loader
Sub
Sprite
Asset
Text
Graphic
Undirected
Table
Vector2
Vector2
Provider
Vector3
File
Info
File
Store
Entry
IEvent
Emittable
IInput
State
Providable
Level
Manager
Settings
Scalar
Key1
Input
Type
Scalar
Key2
Input
Type
Vector2
Key2
Input
Type
Vector2
Key4
Input
Type
Action
Level
Manager
Settings
Audio
Asset
Type
Collision
Event
Create
Entry
Func
File
Loader
Type
File
Type
Game
Api
Game
Core
Settings
Game
Entry
Func
Game
Event
Graphic
Style
Input
Keybind
Inputable
Key
Level
Table
Line
Style
Load
File
Func
Loader
Table
Type
Progress
Func
Raw
Key
Value
Scalar
Input
Type
Text
Style
Vector2
Input
Type
Level
Event
file
Loader
Table
inputable
Key
List
create
Game
Event
set
Graphic
Style
set
Line
Style
set
Text
Style
wait
wait
Frame
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