Creates an instance of Matrix4.
create 0-filled matrix
{Matrix4}
create identity matrix
{Matrix4}
create a-filled matrix
{Matrix4}
get value as float32array
{Float32Array}
get rotation x scale matrix
{Matrix4}
return translation component
{Vector3}
calc inverted matrix if determine is zero, throw error
{Matrix4}
set value
{Matrix4}
set uniform value
transpose matrix
{Matrix4}
Generated using TypeDoc
Uniform variable for Matrix4(mat4)
{Uniform}