Creates an instance of Vector4.
w value
x value
y value
z value
add each value
clone variable (create new instance)
{Vector4}
return euclidean distance
{number}
divide each value if you try to divide with 0, throw error
dot
{number}
evaluate if each value is equal with a
{boolean}
get values as float32array
{Float32Array}
return length
{number}
return length^2
{number}
multiply each value
normalize
set each value
set variables to webgl program
subtract each value
Generated using TypeDoc
Uniform variables for Vector4(vec4)
{Uniform}