Children entities
Light color
Light area cone angle (full intensity in this angle) (cosine value)
Light decay rate
Light distance limit
Penumbra angle (light intensity decays to 0 toward this angle ) (cosine value)
World coordinate based model matrix
transform
initialize children
Add light setting value (for pass uniform value to shader)
render children
Add template light to list (for create uniform locations)
Generated using TypeDoc
Spot light