Creates an instance of Matrix4.
Matrix elements
Clone
Empty matrix
{Matrix4}
Is equal
Identity matrix
{Matrix4}
Create matrix filled with a
filling number
{Matrix4}
Get Float32Array (to pass shader)
{Float32Array}
Get scale and rotation matrix
{Matrix4}
Get translate matrix
{Vector3}
Inverse matrix (if not invertible, throw error)
{Matrix4}
Set matrix elements
{Matrix4}
Pass value to shader
Transpose matrix
{Matrix4}
Generated using TypeDoc
Matrix 4x4