Creates an instance of Vector2. default value is 0
x value
y value
add each value
clone variable (create new instance)
{Vector2}
copy each value from a
return euclidean distance
{number}
divide each value if you try to divide by 0, throw error
dot values
{number}
evaluate if each value is equal with a
{boolean}
get values as float32array
{Float32Array}
return length
{number}
return length^2
{number}
multiply each value
normalize vector
set each value if you pass Vector2 instance, copy value
set value to webgl program
subtract each value
Generated using TypeDoc
Uniform variables for vector2(vec2)
{Uniform}