Creates an instance of DelayNode.
Result of this node
Connect input node
Disconnect input node
Get current frame buffer
{(WebGLFramebuffer | null)}
Get current render result
{ForwardingData}
Get render result
{ForwardingData}
Initialize (only renderer calls)
Release webgl objects
if disconnect node, remove its output node from outputNode list
Render previous frame (only renderer calls)
{void}
if connect node, add its output node to outputNode list
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Delay one frame